I know, it’s a whole lot of smoke & thunder, right now. In very little time, I will be up to my gills with free content and so will you.
Please take this infographic as a token of my loyalty to you and a sample of what is to come.
Time Transit RPG is a FUDGE-powered tabletop roleplaying game. At its core, the mechanics are governed by Fudge Timely. It’s a rules-light, numbers-light, supplies-light storytelling system with an abundancy of optional rules modules to increase complexity to your preference, even in the Quickstart.
In order to keep it quick & easy, Time Transit Adventure Campaigns are structured to run on-the-fly, with no preparation! Just pick it up and run it! …or take your time with it, it’s up to you!
Adventure Campaigns are compiled in Sagas, Campaigns, Acts & Scenes.
1 Saga = 3 Campaigns
1 Campaign = 3 Acts
1 Act = 3 Scenes
1 Scene = 1 Adventure = 3+ Encounters
so…
1 Saga = 3 Campaigns = 9 Acts = 27 Scenes = 81+ Encounters
Not all Encounters involve combat, mind you. There are also social encounters, item-related encounters, puzzles and more.
All you need to play is:
The Rulebook (players & GM): Quickstart or Core Rulebook with preferred Rules Modules.
The Adventure (GM only): 1 Scene is all you need to play.
Dice: Physical or Mobile App - 4dF (FUDGE dice), 3d6 or d% (a.k.a. 2d10)
Maybe something for notes: Paper & pencil or a Notes mobile app
Your Character (Players only): You can make a character in 5 easy steps. Character Creation doesn’t need to take any longer than 5 minutes. You can use a character sheet (physical or digital) or just take a quarter of a sheet of paper in your notes.
THAT’S IT! QUICK & EASY!
The Core Rules are BULGING with options.
Rules Modules include:
Survival Elements: A concise system for tracking energy (protein, fiber, sugar), hydration and warmth with fatigue penalties for inadequacies.
Downtime Activities: Occupations (earn currency), hobbies (build skills), fabrication (create items), recreation (enhance roleplay), procreation (curate lineage-specific Supernormal Powers), etc.
Mini-Games: The Chronological Limitation System (time travel isn’t free, even when it is), Paradox Prevention (make time travel more free), Temporal Circuit Break-In (hacking can be fun), Scavenging (scrap metal, dinosaur eggs, roots & berries… whatever you have in mind), Fabrication (craft at the table or away from it), Tracking (find a character lost in time), Repair, Lockpicking, and more!
FUDGE Options, Plus! Magick, Psionic Powers, Cybernetics, Netrunning, Vehicles, Land Battles, Air Battles, Space Battles, Warfare.
Sample Traits: Sample Skills, Sample Gifts, Sample Faults, Sample Animal Lineages (Supernormal Powers).
Guides: GM Guide, Player Guide, GM-less Guide, Solo Guide, Roleplaying Guide.
All The Items! Weapons, Armor, Tools, Apparel, Accessories, Novelties, Inter-Terrain Mitigation Gear, Vehicles, Structures, Installations, Housing, Appliances, Furniture, Vehicles, etc.
…and, of course, NPCs!
A Campaign Setting for Time Transit RPG is written so that it is beneficial for both Players and Game Masters, alike, for building your own campaigns, or just knowing how to roleplay the story realm content. Most Time Transit campaign settings span an entire epoch on one planet. They come with lore galore, and all of the necessary information for a campaign as a native of the time period or as an agent of Time Transit who has traveled to the time period, including flora & fauna sheets, resource sheets, NPC sheets, structure sheets, vehicle sheets, sheets for items such as historical artifacts, craftables and consumables. Then there is information about demographics and economics of the planet during the time period, such as governance, law, travel & public transit, geography, geology, environment, the spiritual landscape of the locals, factions, threats & conflicts, plus Adventure hooks, missions for agents, and a whole lot more!
You will have a very flavorful taste of all of this in just a little over a month from now! Check back for updates!



